Their fates also vary with the different scenarios.Ĭontra: Hard Corps is generally considered to be an excellent game in the series. Along the way, you work with and encounter many characters that play important roles in both plot and gameplay. The plot involves an alien war hero, Colonel Bahamut, who has gone rogue and steals an alien cell to accomplish various goals (again, depending on the path you choose). The continue system is retained from its predecessor, Contra III, in which there is 1 or more checkpoints throughout many of the stages. This adds to the replay value of the game, as each path features different levels and bosses to fight. ![]() Browny additionally has a hover ability, one of the factors that makes him the easiest character to play with.Ĭontra: Hard Corps features multiple endings determined by decisions you make, and thus the paths taken, throughout the game during the plot progression. There is also a new maneuver: a slide that damages enemies while rendering you immune to hits for its duration. ![]() With no difficulty settings, the characters’ functional differences are the primary determinant of difficulty. You play as the selected character until the end of the game or until a Game Over. You have 4 new characters to select from at the start of the game: Ray, Sheena, Browny and Fang, each with their own unique set of guns. Simultaneous 2-player mode is retained, but carries over the increased boss longevity from Contra III. The fast-paced action is complemented by techno, electronic synth style soundtrack. As such, it is notoriously difficult, especially the North American and PAL versions ( see Regional Differences). Indeed, Contra: Hard Corps is predominantly a fast-paced boss rush, with occasional run-n-gun sequences. The run-n-gun aspect is greatly toned down in favor of greatly increasing the number of boss battles and other sequences. This game takes the core gameplay of Contra III: The Alien Wars and modifies, as well as expands upon it. You can help out the Contra Wiki by inserting content here.Contra: Hard Corps is Konami’s follow-up to Contra III: The Alien Wars, although it was designed with the intention of being a spin-off of the series. The Final Score image was also changed into the aforementioned Stage Clear image and features a Rank stats screen based on the player's high score and remaining lives (difficulty and if passwords were used may also affect Rank). The ending images have been altered to display only imagery from this port of the game.Only one image is displayed on every stage clear, which features Bill Rizer in military uniform carrying a large gun in front of a tan background containing some text.A 2-player game will always be played from the first stage and cannot be continued from higher stages (with the exception of Continues). The second player must also have a copy of the game to play. Due to system limitations, a 2-player game is only possible via a Game Boy Advance Link Cable.Additionally, passwords exist that allow to start between stages 2 to 6 with 99 lives. A Continue Game option was added, which utilizes a password feature allowing a player to start on any of the five stages after the first stage.This version only has two difficulty levels: Novice and Normal, with Novice mode cutting the game's length at the end of Stage 4.The music from these removed top-view stages, however, was retained and play in their respective stages. The top-view stages ( Stage 2 and 5) from the original Super NES game were replaced with two stages from Contra: Hard Corps ( Military Train and Big Battle).The player can now lock their character's aim like in Contra: Shattered Soldier, allowing them to move anywhere while shooting at one direction. ![]() When picking up a weapon, the player's previously held weapon will drop, allowing them to pick it up again if desired.Bombs and the ability to carry two weapons were removed.Most are gameplay-wise due to the Game Boy Advance's lack of X and Y buttons. The designers made changes to many of the game's features from the original game. This Game Boy Advance version was later released on the Wii U Virtual Console in 2015/2016 in all regions. ![]() Unlike the original Super NES game and the previous Game Boy adaptation, Contra Advance was released in Europe and Australia under the " Contra" name without the " Probotector" title and robotic characters. After Contra: The Alien Wars for the Game Boy, Konami released a second portable version of Contra III in 2002 for the Game Boy Advance titled Contra Advance: The Alien Wars EX (released in Japan as Contra: Hard Spirits).
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