forge-1.16.4-35.1.28.jar runtime_enum_extender PLUGINSERVICE forge-1.16.4-35.1.28.jar object_holder_definalize PLUGINSERVICE eventbus-3.0.5-service.jar eventbus PLUGINSERVICE JVM Flags: 9 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xss1M -Xmx8G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.8.0_51, Oracle Corporation Operating System: Windows 10 (amd64) version 10.0 Here is a list taken out of a crash report made for a different mod I tried It should not break everytime I log off and log back on.LOL I log off, and log back on and its broken again I have to break the plug/point and place it again to make it work again They float there and look like they have the base plate connected, but nothing between the baseplate ad the cube When I log on to play, all my plugs are no longer connected. But we'll see.I use several plugs and points in my minecraft world My guess is the answer is No, because this mod does things weird and that's why the gold loaders aren't working on them in the first place. I'm going to beep and see if he'll look at code for us and give a definitive answer on if we can make them work with gold chunk loaders or not. It's not too hard to check 3-4 plugs when you logon with that setup.Īs for whether they will work while offline with a gold chunk loader. I usually have one FP per room and run conduits out from there. It wont be colored if its offline so there is a visual indicator if its not working. Place it near the door so its easy to check when you come in. My suggestion, reconfigure a bit so it's easier to deal with this bug. ![]() ![]() I always limit the number I use and put mine in an easy to reach location because of that. Usually you have to check them all when you logon and make sure they're working and on the right network. This is a common annoyance with Flux Networks. It's only the Flux Points in different chunks than my RF storage, which makes this a bit more confusing to me. I also double checked the Flux Plugs and Points on my RF storage and they seem to be fine. While online, it is more random and doesn't happen too often. And since Dragon Woot farms use in the millions of RF, using enderIO conduits would just be slow and inefficient, but it seems like that's what I'm going to have to do until I figure out this Flux Point issue.Īddition: I forgot to mention originally that I have encountered Flux Point disconnections even while I'm online and within 1-2 chunks of the affected Flux Points (this has happened with online chunkloaders as well). I've gone through about 400000 chuckloader tickets just on this issue (I wasn't sure the first time, and now I'm definitely sure the second time).ĭo Flux Points just simply not work with chunkloaders? And if that's the case, why do Flux Plugs stay connected just fine? It's really frustrating, as I can't really just AFK for 3000 ticks every single Ender Dragon kill I get from my farm. But I've noticed that Flux Points immediately disconnect from the connected blocks and stop delivering power the moment I disconnect. ![]() Is there a bug with Flux Points (the plugs seem to be fine) being disconnected randomly? I've been trying to use my Ender Dragon Woot farm for awhile now (it's 3000 ticks per dragon, so it requires a lot of time), and I decided it's just more efficient to run it while I'm offline doing schoolwork or when I'm not home.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |